Systems-first game design: deterministic simulation cores, meaningful player agency, and AI-accelerated content pipelines. We build games where mechanics are the story — and processes typically involve AI for art, narrative drafts, and QA matrices.
Seeded, replayable simulation cores. Same inputs → same outcomes, every time. Netcode-friendly, testable, speedrun-proof by construction.
Generative levels, economies, and encounters with designer-authored constraints. Infinite variation, zero generic mush — curation beats pure noise.
AI drafts art, narrative, and dialogue; humans direct, gate, and canon-lock. Speed of generation with the taste of authorship.
Gray-box builds in weeks, not quarters. Playtest telemetry drives iteration — fun is measured, then engineered.
Platform checklists, asset verification, performance budgets. From headless CI builds to store listings — the unglamorous work, done right.
No dark patterns, no pay-to-win scaffolding. Systems that reward mastery and curiosity. Memorable sessions over retention hacks.